Basic Idea:
To defeat all of the Bosses in Kingdom Hearts, you need to have a vague idea on the right strategy to use. Before a battle, always stock up your party's Items and put on the best Armor you have. If a Boss likes using Fire based attacks, then put on Fire Protection Armor. Also putting 'Aero' and 'Cure' on your short-cut list, (press L1 then Triangle, Circle or X for the desired Spell) and don't forget to check your Abilities and Weapons.

When a battle begins, casting Aero is pretty much a necessity! However if a battle is quite easy, then don't bother, it's a waste of precious MP! Dodge Roll is also essential for all of these Bosses. (Except Guard Armor and anything before him, because you don't have it then.) At the start of a battle, go straight in for the attack.

But remember, don't attack an enemy at the front, attacking around the sides and even the back, is still doing damage and doesn't leave you vunerable for a Counter-Attack! Blocking their attacks by pressing Square when Sora has the abillity "Guard" equipped is useful, and don't forget if you don't have Guard or don't have it equipped, you can block their physical attack by hurling your sword at them just as they're about to strike. (Doesn't work on elemental attacks. Duh!)

Cure is vital for any boss beyond Deep Jungle, so use it often. If you're low on MP, then use Items to restore it, or attack enemies to regain MP. Some enemies also drop HP Balls, so pick them up to restore HP. If you're in a very hard battle and you want to use an Item to restore HP, but you also have to keep moving around, or you'll get hit, then instead of using the D-Pad, use the Right Analog stick to scroll down to the Item you want, simple! Also, once you have Scan equipped, when you're fighting a boss, for every 300 HP that they have, that's one more bar added to their HP etc... The HP bar colours are as follows:

1 - 300 HP - Green Bar
301 - 600 HP - Yellow Bar
601 - 900 HP - Orange Bar
901 - 1200 HP - Red / Brown Bar
1201 HP + - Purple Bar

Abbreviations: Here's a quick list of abbreviations which may be used in this Guide: HP - Hit Points (A characters Health; when it runs out, it's Game Over!) MP - Mana Points (A characters spell points; when it runs out, you can't cast any spells) EXP - Experience Points (The Points needed to go up a Level) LVL - Level (A characters Level; how strong they are) A.S.A.P. - As Soon As Possible! D-Pad - Directional Pad (The up, down, left and right buttons on your PS2 Controller) PS2 - Playstation 2 (Duh! ^_^)

All Bosses in this List are roughly in order of appearence. (Except the Olympus Coliseum, and any Optional Bosses, which are at the bottom of the page.)

(Written by FFFreak)
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The Beginning
Click to EnlargeDarkside I
HP - 240
Difficulty - 1/10
Recommended LVL - N/A


As this is the first boss, he is undoubtably the easiest, despite his size! Just Lock on to one of his hands, and hack away at it. Sometimes he will lower his head a little, at that point you can just about jump up at hit it. After a while he will use an attack by plunging on of his hands into the ground, which allows Shadoess to come out and fight you. Just ignore them unless you're low on HP, as if you kill one, it drops HP Balls, (green orbs) which raises your HP by a little. So after attacking the hands for a bit, this big guy will go down easy! (Written by FFFreak)
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Destiny Islands
Click to EnlargeSelphie (Optional)
HP - N/A
Difficulty - 1/10
Recommended LVL - 5+


This is an optional battle on Trinity Islands, talk to Selphie twice to initiate. It's not a battle to the death, so if you lose, you won't get a Game Over. She's not too hard so give it all you've got! When she twirls the rope, either dodge or deflect it back at her.

(Written by FFFreak)
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Click to EnlargeTidus (Optional)
HP - N/A
Difficulty - 1/10
Recommended LVL - 6+


This is an optional battle on Trinity Islands, talk to Tidus twice to initiate. It's not a battle to the death, so if you lose, you won't get a Game Over. Although a little harder than Selphie, his attacks are very predictable and should be an easy win. All you have to do is run around, until he comes running after you, then quickly turn around and attack him the same time as he attacks you. That then deflects his attack, gives you 2 Tech points, and also gives you a chance to attack him afterwards. With practice, you can deflect him every time! About halfway through the battle, Tidus may use a very strong attack, that you can deflect or dodge, but if it hits you, will do a lot of damage. If you do deflect/dodge it, he stands around shaking his hand, giving you a perfect opportunity to attack!

(Written by FFFreak)
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Click to EnlargeWakka (Optional)
HP - N/A
Difficulty - 1/10
Recommended LVL - 7+


This is an optional battle on Trinity Islands, talk to Wakka twice to initiate. It's not a battle to the death, so if you lose, you won't get a Game Over. Wakka attacks you with a Blitzball, (just like in FFX) which is very hard to deflect and takes some practice. So try hitting the Ball back at him first, before you run in and attack like crazy. After you manage to deflect a ball back at him, he will become dazied, which is when you run in and start to attack. After a while he may use a powered up Blitzball and throw it at you. This causes a lot of damage, so dodge or, (if you're feeling lucky) hit it back at him just as he throws it.

(Written by FFFreak)
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Click to EnlargeRiku (Optional)
HP - N/A
Difficulty - 2/10
Recommended LVL - 8+


This is an optional battle on Trinity Islands, talk to Riku twice to initiate. It's not a battle to the death, so if you lose, you won't get a Game Over. This one's pretty tough. If you fall off the Island you battle on, you'll automaticly lose, so be careful! Riku has quite a few attacks, when you attack him, and he crouches into a ball, don't keep attacking! Run to the side, so when he springs up, he won't hit you. It causes a lot of damage, so you need to be careful of that too! When he teases you run behind him and attack, if you attack from the front, he'll block you. Also if you manage to attack him for a bit, he may counterattack with his sword, so watch out for that as well! After beating him a cople of times, you'll get the hang of it. You also get a Potion if you win, which are very good things to stock up on.

(Written by FFFreak)
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Click to EnlargeSelphie, Tidus and Wakka (Optional)
HP - N/A
Difficulty - 2/10
Recommended LVL - 9+


This is an optional battle on Trinity Islands, on the second day, talk to Tidus twice to initiate. It's not a battle to the death, so if you lose, you won't get a Game Over. For this battle, the key is to attack them seperately, don't let them surround you! I recommended going for Wakka or Selphie first, Wakka because he throws balls at you wherever you are, or Selphie if you want to go from easiest to hardest. Use the same tactics as above, or just slash at them until they're KO'd. Potions are essential for this battle, so make sure you have at least two before battling! If you can't decide who to go for first, try attacking one, and then when he/she's has stopped for a minute, (either by deflecting their weapon, or attacking them) go to someone else, and so on until they're all KO'd. Good luck!

(Written by FFFreak)
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Click to EnlargeDarkside II
HP - 200
Difficulty - 2/10
Recommended LVL - 10+


Darkside has returned, and he's as big as ever! However his strength hasn't gone up much. Pretty much the same tactic as before; Locking on to a hand, and hacking away at it, then attacking his head a little, dodging his hand plunge into the ground, attacking Shadow Heartless when low on HP, picking up HP Balls etc.. So after a little while this big guy will go down as easy as he did before!

(Written by FFFreak)
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Traverse Town
Click to EnlargeLeon/Squall
HP - 120
Difficulty - 2/10
Recommended LVL: 10+
Win - Elixir.

Of course, if you haven't been leveling up on Destiny Islands, then you're destined to lose. So, make sure you've leveled up before battling Leon. For an easy win, just corner him. I cornered him near the rails to the right of the Accessory shop that Cid owns. Just keep slashing at him with all you've got in that corner. Deflecting his counterattacks when necessary. Heal if he gets a few hits in. After a while, he will use a Fire attack, so you might want to dodge that, it's quite nasty! (In this battle it doesn't matter if you win or lose, if you win you'll get an Elixir later on.)
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Click to EnlargeGuard Armor
HP - 700
Difficulty - 2/10
Recommended LVL: 12+
Win - You'll receive 'Dodge Roll', the spell 'Fire' and the ability to use Blue Trinity from Donald and Goofy afterwards.

If you're below level 10 you will find this boss quite difficult! My advice is when you're on Destiny Islands and all the Heartless appear, don't run away from them, fight them. You need to level up. Or before you fight GA, level up in District 2, going back to District 1 to save any progress or to restore HP/MP. Make sure you equip Sora with lots of Potions and Elixers before this battle.

Donald and Goofy will already be stocked up. All of this Bosses body parts can be destroyed. If you destroy the torso, then you've killed the boss, but my advice to you is to get rid of the other body parts first. So just focus on one part at a time, quite easy.

When each body part has been destroyed, it will release lots of HP Balls, which you'll want to pick up! The feet have a deadly stomping attack that you want to avoid at all costs, so when you see them lift off into the air, run away as far away as possible. The arms and the torso also have a deadly attack, they'll spin around fast, hitting you and your party. Try to run out of the way.
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Wonderland
Anyone up for a game of Hearts? *Cards leg-it* Cards and the Tower
HP - N/A
Difficulty - 3/10
Recommeded LVL: 15+


To win this battle, you need to destroy the tower, not the Cards. The tower is supporting Alice in the cage up in the air next to the Queen of Hearts.

This battle is practicly impossible without Donald and Goofy, so if the evidence is put against them and they're trapped in a cage, reset the game and continue from your last Save Point and try picking the right evidence.

You can't kill the Cards, you just knock them out for a short period of time. But they can be quite annoying, so knock out a few is you want to. Donald and Goofy will help you. (That is if you picked the Heartless Shadow in the evidence boxes instead of Donald and Goofy.)

You need to lock onto one of the four gears in the tower and keep slashing it with all you've got. After you destroy each part of the Tower, it will release some HP Balls, to heal some HP. After the four gears are gone, slash at the Tower a few for time to destroy it.
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Click to EnlargeTrick Master
HP - 600
Difficulty - 2/10
Recommeded LVL: 16+
Win - Navi-G Piece and Armor Ifrit's Horn.

You find the Trick Master in the Bizzare Room, after turning the lights on when on the Bizzare Room Ceiling.

The battle is activated by talking to the Cheshire Cat. This boss is a tall stick-paper-like thing that's black, red, purple and it juggles. Before you enter the room, make sure everyone's stocked up well with Potions and Elixirs, also having Fire protection is very useful!

You need to lock onto TM and keep jumping up and slashing him with fierce combos. When healing, run away from him, (under the table for instance) and heal yourself with Potions before he gets to you.

Sometimes TM will break the table and chair, so be careful. Another good time to attack is when TM's collapsed on the floor, as he won't fight back! The triangle button is really handy in this battle because Donald and Goofy might start defending a lot. (The triangle button comands party members to attack the opponent that you're locked on.) About midway through the battle, TM will light his sticks on the stove, allowing him to attack you with fire. Which is why Fire Protection is very important in this battle.
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Deep Jungle
Sabor
HP - N/A
Difficulty - 2/10
Recommended LVL: 18+


No one would call this enemy a boss. It's a very easy battle. When Sabor leaps at you, dodge roll out the way and then chase after him and bash him with combos. Dodge roll is the key to defeating this "boss". You'll encounter him randomly a lot after this battle. (In the Camp Site, the Tree House and the Bamboo.) However this only happens after certain events.


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Stealth Sneak and Clayton
Clayton HP - 250 - Stealth Sneak HP - 750
Difficulty - 3/10
Recommended LVL: 19+
Recommended Party: Sora, Tarzan, Goofy
Win - The spell 'Cure'.
In the first half, it's just Clayton. Concentrate on him, dodging his gun attacks, using magic on him is quite effective, but you still have to get in there and fight! There are some heartless hanging about, so if you're low on MP, attack them for a bit.

When Clayton's HP has 'gone', he'll blow up the cliff, revealing a new area. Yep, it's not over yet! Then if you look carefully you'll notice a blurry haze underneath Clayton, that's slowly rising; the Stealth Sneak! The only threat in this battle is the Stealth Sneak (The Invisible Chameleon).

Lock onto the Chameleon(Clayton will be riding it) and hit it with deadly combos. When you get more then half of it's HP down, it should become visable. Just keep attacking it and heal inbetween. Also dodge roll out of the way of the Chameleon's deadly blue magic and attacks.

Once you've defeated the Stealth Sneak, you need to vanquish Clayton. He's no major threat, he should be defeated in about 3 minutes or less, just enough time to get a cup of tea afterwards. You will obtain the spell 'Cure' which is vital for playing the game.
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Olympus Coliseum
Cloud
HP - 300
Difficulty - 3/10
Recommended LVL: 22+
Win - Ability 'Sonic'.
Cup: Preliminaries.
To defeat Cloud, having 'Dodge Roll' equipped and/or have 'Glide' from Neverland is essential! Make sure Donald and Goofy are well stocked with Potions, Hi-Potions and Ethers. At the start Cloud will be holding back, so just run up to him and slash him with combo's. He'll then start using a deadly attack called 'Sonic' this attack gets very annoying and he starts using it repeatedly, so when he does Sonic just Dodge Roll or Glide out the way of the attack. Continue doing this little strategy and heal frequently, the time to attack is when he jumps up and drives his sword into the ground, you must Dodge Roll or Glide out the way of this attack and then attack him while he's pulling his sword out of the ground. Continue doing this until you defeat him. After the battles against Cloud and Cerberus, exit the Lobby and talk to Cloud to gain his ability 'Sonic'.
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Cerberus
HP - 600
Difficulty - 4/10
Recommended LVL: 22+.
Win - Armor Inferno Band.
Cup: N/A
If you thought Darkside was big, you should see this beast! He's ENORMOUS! A good time to do Cerberus is after you've completed Deep Jungle because you'll have the spell 'Cure'. The first time you fight this beast, is right after the fight with Cloud, see above. But there is a Save Point in-between the battles so Save and protect against Fire and/or Darkness. When you battle, lock onto a head, (it doesn't matter which as they have joint HP) and attack with all you've got, using 'Dodge Roll' when it attacks and Curing if you get hit. When it rears up and starts pouring darkness out of it's mouth into the ground, 'Dodge Roll' as fast as you can, because the darkness chases Sora around the arena. When it finishes that, fireballs come out to play instead. So just keep Dodging until it's over. It may also rear up and body slam the ground, so you'll have to jump before the earth-waves hit you. So the only chance of attacking is very rare. Good luck! You'll obtain Inferno Band afterwards. (Written by FFFreak)
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Traverse Town
Opposite Armor
HP - 1305
Difficulty - 3/10
Recommended LVL: 20+
Win - The spell 'Aero'.

In my opinion, this form of Guard Armor is the easiest. Yeah, "in my opinion". Okay, maybe it was easy because I was a very high level. The only difference from the first one is more HP and after the first half of the battle, it's body parts become opposites. (For example, feet are now hands and vice versa.) Just use the normal technique of combos and healing, for the first half. However, attacking each body part in turn is essential. So don't go and try to do everything at once. When his HP is half gone, the second half will commence. But this time everything is the other way around! Keep doing what you were doing before, but when his HP is half gone again, he'll switch to blast-powerful-magic-at-Sora mode. Dodge it as much as you can, then go in for the kill! (Remember that this time you have Dodge Roll, so don't be afraid to use it.) After defeating OA, you will get the spell 'Aero' and Sora will lock the Traverse Town Keyhole in the fountain.
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Agrabah
Pot Centipede
HP - 600
Difficulty - 2/10
Recommended LVL - 23+
Recommended Party - Sora, Donald, Goofy.

Jasmine is captured in a rather ridiculous looking boss! So just slash at either end of the 'centipede' as you won't do Jas any harm. But when the ends of the centipede start to glow, then don't attack! Wait a mo, kill some spider pots if you want, and when the centipede stops glowing, start attacking again. It'll move around to different areas, so you'll need to follow it at times. This boss isn't very hard, so it'll be over before you know it, as long as you cure often. (Written by FFFreak)
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Tiger Head
HP - 380
Difficulty - 3/10
Recommended LVL - 24+
Recommended Party - Sora, Aladdin, Goofy.

When it slams its head in the ground, it's the time to act. Jump up onto its head and lock onto an Eye, keep slashing at it and use abillities, but try to stay on the head. If Donald and Goofy keep wondering off and start attacking the enemies that jump off the Tiger Head, press the Triangle button while locked onto an eye, and they should come and help. Be careful of the strange beams that shoot out of the TH's eyes, so keep Dodge Rolling out of the way. Don't bother with the enemies wondering around, unless you need some HP Balls or to regain MP. You'll want to heal Sora a lot in this battle, but not just Sora. Remember, Donald and Goofy would appreciate being healed too. (Make sure you have 'Cure' set as a Shortcut) Keep repeating the strategy above on both eyes of the TH until you defeat it.

(Written by FFFreak)
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Jafar I
HP - 500
Difficulty - 4/10
Recommended LVL - 26+
Recommended Party - Sora, Aladdin, Donald
Win - The spell Blizzara.
For his first form, he moves around three ledges around the room, which is VERY annoying! He also zaps red fire at you if you don't move around enough, and if he's feeling really nasty, he'll whisk ice around the room, (stay out of the way by going into the middle of the room, staying to the edges of the room, or standing on a ledge) which hurts a lot! If you get too near Genie, he'll attack you, but it's very weak and it even gives you HP Balls! Casting Aero on yourself is a must, but you'll want to conserve your MP as much as you can. Get in as many attacks as you can and this battle is over in no time! You will recieve 'Blizzara' after defeating the first form of Jafar.

(Written by FFFreak)
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Jafar II (Genie form)
HP - N/A
Difficulty - 3/10
Recommended LVL - 26+
Recommended Party - Sora, Aladdin, Goofy
Win - Ansem's Report #1 and spell 'Fira'.
Before jumping down the hole to fight Jafar#2, go back to the treasure room, save, equip more Items, protection against Fire and switch Donald for Goofy, you'll need less magic for this one. Ok, jump down the hole to initiate the next battle. For this boss, you need to concentrate on Iago and the lamp, rather than the massive red Genie in the boiling pit of Lava! So lock on to the parrot, and start attacking, unfortunately he will move around and you have to follow. Another downside is that the floor moves up and down, stranding you in one area for longer than you really wanted, or helping you reach Iago just in time! Yet another downside is that Jafar throws huge boulders at you, which you'll want to dodge as they do quite a bit of damage! So slash that parrot and you'll do fine, just be careful of falling in the pit of lava! ^_^ You will get Ansem's Report No. 1 and Fira after trapping the evil Genie in the Lamp.

(Written by FFFreak)
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Monstro
Parasite Cage I
HP - 450
Difficulty - 4/10
Recommended LVL - 28+
Recommended Party - Sora, Donald, Goofy
Win - Abilliy 'Cheer'.
The good thing with this battle is that you have 4 people in your party, Sora, Riku, Donald and Goofy. It's a pretty good idea to stock up with lots of Potions and Elixirs. This Boss lashes out at you with its long arms and deals quite a bit of damage, it can only do this attack when you're in front of it though. Lock onto the Parasite and run to the sides of it, slash it with combos and magic (Fire) from the side. This battle is over in a matter of minutes. This is just the easy form though, the next one's a lot tougher. Oh yeah, and you don't have Riku. After the battle you get Cheer Abillity for Goofy.

(Written by FFFreak)
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Parasite Cage II
HP - 900
Difficulty - 5/10
Recommended LVL: 28+
Win - The spell 'Stop'.

There are platforms in this area that you need to jump across. The bad thing is, you can't hide anywhere from this Boss, except behind it ^_^. It will lash out at you with poison, which slowly reduces your HP. So try not to stay in one place for too long. Potions, Mega Potions and all that stuff is essential for this Boss. Cure is also very useful too.

Lock onto the PC and start jumping from platform to platform until you find yourself roughly behind the Parasite, jump onto the middle platform where the Parasite is and use the same strategy as the first time you battle this thing, but use a lot more 'Fire' magic. Summons are quite useful too. Note: Don't fall off the platform and into the green acid below, Sora's HP will slowly reduce otherwise. You will obtain the spell 'Stop' after defeating Parasite Cage once and for all.
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Atlantica
You all know what a shark looks like, don't you!?Shark
HP - N/A
Difficulty - 3/10
Recommended LVL: 30+
Recommended Party - Sora, Goofy and Ariel.
Win - Random prizes.
You encounter this meanie for the first time in the Sunken Ship. His attacks are very damaging, so if he's facing you, swim around to the side, then attack him. If the shark is distracted with Goofy and Ariel attack from behind. swin away very fast if you need curing! Unfortunately, after the first time, you'll encounter this beast several times in different areas. (Written by FFFreak)


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How ugly can you get?Ursula, Jetsam and Flotsam
HP - 450 (Ursula)
Difficulty - 6/10
Recommended LVL: 35+
Recommended Party - Sora, Donald and Ariel.
Win - Shared abillity 'Mermaid Kick'.
I found this Boss quite a hard one. She's also very time consuming. You need to cast the correct spell that corresponds to the colour of the Cauldron. For example, red = Fire, yellow = Thunder, and blue = Blizzard. So the Cauldron will deflect the spell onto Ursula, stunning her.

Then move in for the kill, lock onto her and attack her with deadly combos and make sure you command Donald and Goofy to attack her as well (press Triangle while locked on).

Watch out for her spinning attack as it hurts a lot and when you're in need of some HP or MP, just whack those eels! (Flotsam and Jetsam will respawn a while after knocking them out.)
Repeat this strategy until you defeat her. Ariel will give your party the shared abillity Mermaid Kick.
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Thank heavens this image has been heavily resized!Ursula II
HP - 900
Difficulty - 7/10
Recommended LVL: 36+
Recommended Party - Sora, Donald and Ariel.
Win - Ansem Report #3 and spell 'Thundara'. Okay, this form of Ursula is horrendously ugly, huge and scary! (Thank goodness I resized the picture to the left!!!)

Before you go to attack this boss Save at the closest Save Point you can, then use Mermaid Kick at the place where the water rushes through the tunnel really fast, and enter '???'.

OK, I take it back, Cerberus and Darkside are not as big as this FREAK! She uses several deadly attacks; spitting out Bubbles, (how can that hurt?) Thunder spell that reaches out a great distance; so keep moving, Biting you, (gross!) and trying to suck you close to her face so she can bite... (you'll need to swim as fast as you can in the opposite direction when that happens!)

The best area of attack, is swimming to the back of her head, (this is VERY hard) and just smashing with all you've got! You'll need to cure a phenomenal amount during this fight, so use plenty of Items or keep your MP up! The very best of luck with defeating Ursula! You'll receive Ansem's Report No. 3 and Thundara after vanquishig that ugly octopus (A.K.A Ursula ^_^).

(Written by FFFreak)
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Halloween Town
Lock Shock and Barrel Shock, Lock and Barrel
Lock HP - 150 - Shock HP - 120 - Barrel HP - 180
Difficulty - 5/10
Recommended LVL: 40+
Recommended Party - Sora, Donald and Goofy.

These little monsters fortunately aren't hard, in fact they're almost easy! Just work on them one at a time, (for more EXP, defeat them in this order; Shock, Lock and then Barrel) the only annoying thing is that they keep jumping around, are hard to see, and have a habit of dodging attacks. After the battle Save because there's a tough one coming up...

(Written by FFFreak)
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Oogie BoogieOogie Boogie I
HP - 450
Difficulty - 7/10
Recommended LVL: 32+
Recommended Party: Sora, Jack and Donald.
Win - Ansem's Report#7 and Armor Holl Circlet.
Oogie is a real toughie, although with practice, he'll seem as easy as Lock, Shock and Barrel!

As soon as you enter through the Green Door, Ooogie, will throw you onto a wheel of fortune kinda thing. The thing to do here, is follow Oogie around, (he'll be on a raised platform though) and attack him with long ranged magic and attacks.

When Heartless pop up, quickly finish them off. When one of Oogie's traps pop come along, either run around dodging chainsaws, or dodge roll under knives etc...

If you followed Oogie around the wheel successfully, when spikes come up, your section of the wheel will be fenced off and will be raised onto his platform. When this happens, jump over to him and hit him with as much attack power as you have! It should only take two up close attacks to beat him.

You will get Ansem's Report No. 7 and Holy Circlet after the battle.

(Written by FFFreak)
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Do I look fat? Oogie BoogieOogie Boogie II (Mansion)
HP - 40 for each Purple Blob.
Difficulty - 5/10
Recommended LVL: 32+
Recommended Party: Sora, Jack and Donald.
Win - The spell 'Gravira'.
And to think you couldn't get any bigger than Ursula! To start off, jump all the way down to the ground (don't worry Sora can survive any jump, no matter how high!).

A lot easier then the Oogie Boogie's first form, but a pain to navigate around. You need to run along the ledges and find the purple blobs. When you find them, attack with all you've got. There are seven of these blobs to find, so look everywhere!
You have all the time in the world, so explore for Items and defeat the enemies. Remember that you can't come back here again afterwards. Oh yeah, try not to fall off, it's a long way down, which means a long climb back up. ^.~ Sora will receive the spell "Gravira" after vanquishing the house and locking the Keyhole.
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Neverland
Just imagine Sora, but a darker form. AntisoraAntisora
HP - 750
Difficulty - 7/10
Recommended LVL: 35+
Recommended Party: Sora, Peter and Donald.
Win - Armor: Raven's Claw.
I didn't like this Boss, he's an exact copy of Sora and he uses Sora's exact same attacks. Since you're in Hook's Cabin it's quite hard to Dodge Roll out of the way, so lock onto Shadow and attack him with combos and abilities such as Sonic.

Don't bother with Donald or Peter in this battle, they'll most likely get knocked out 5 minutes in, so before the battle equip Donald with the abillities, Second Wind and Second Chance.
Then after a bit of slashing, parrying, (Square button) and dodging, Antisora will "split" himself. You need to try and attack the right Shadow, which gets very annoying. Using Thunder is a good way to get rid of the clones though, as they will disappear in one hit, making it a bit easier. Shadow can also disappear and re-appear behind you, so always be on the look out. You'll be rewarded with the Raven's Claw.
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Is that supposed to scare me? Captain HookCaptain Hook
HP - 900
Difficulty - 6/10
Recommended LVL: 38+
Recommended Party: Sora, Peter, Goofy.
Win - Ansem's Report#9 and Ability Ars Arcanum.
Not so much of a Boss, more like a difficult "enemy". There are some flying Pirate Ships that you'll want to get out the way. Once you've vanquished the enemies, use your flying abillity to your advantage. Just whack Hook with some combos and abillities, it'll be over in no time. Just beware of his high jumps and counterattacks! Ansem's Report No. 9 and Ars Arcanum is your prize.


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Hollow Bastion
Doesn't he look so.... *sigh* I mean, uh yeah... RikuRiku I
HP - 900
Difficulty - 5/10
Recommended LVL: 38+
Recommended Party: Sora, Donald and Goofy (Beast gets trapped so he can't help).
Win - White Trinity.
Definately the easiest Boss in Hollow Bastion, cast Aero on yourself and save up the rest of our MP for your curing. Use the usual slash and Dodge Roll technique. Of course you get your Keyblade back, so it will deal damage. Don't get the wrong impression of Riku, he's most definately not easy the second time you battle him. Note: Riku's immune to magic. You'll learn the White Trinity when your finished.


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Melificent: I look like the Crypt Keeper!!Maleficent I
HP - 900
Difficulty - 7/10
Recommended LVL: 40+
Recommended Party: Sora, Donald and Goofy.
Win - Ansem's Report#5 and Ability 'Cheer'.
The competition's just got scarier! This battle's a bit like the battle against Jafar first form, except this time it's a floating platform and Maleficent has one deadly meteor attack!

There are a few Heartless roaming around, so if you need some HP Balls or to regain MP, just kill a couple.
Lock onto Maleficent and if the floating platform's low enough, jump onto it and slash Maleficent with Arcanum ect.. You might fall off occasionally though. If the platform rises too high for Sora to get on, then lock onto the platform and start slashing it with combos until it falls.

When you hear Maleficent say something about Meteors, RUN LIKE HELL! Then you need to quickly find a safe spot around the edges of the circle (if she's down the little passageway), otherwise Meteors will hit Sora dealing a lot of damage. If you do get hit you need to 'Cure' as fast as you can. (Setting Cure as a shortcut will prove very useful.) A summon such as Tinkerbell or Dumbo would be very useful here. You'll be rewarded with Ansem's Report No. 5 and the abillity 'Cheer' for Donald.
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Just imagine a great big, scary, firebreathing Dragon.Maleficent II (Dragon form)
HP - 1200
Difficulty - 8/10
Recommended LVL: 42+
Recommended Party: Sora, Donald and Beast.
Win - Summon gem 'Fireglow'.
I never thought anything could get scarier then Maleficent's first form, but I guess this big beast changes my mind! Before the battle, you'll see a Save Point to the right of the dark portal, so Save!

And put on some Fire/Dark Protection! You most definately need to cast Aero on yourself and Summon Tinkerbell for this battle. Sometimes Maleficent breathes green fire on the ground, which hangs about for a long time, so be careful.
Focus all you're attacks on the side of her head and avoid her attacks as much as you can. Heal frequently because Tink doesn't always heal you in time. Oh yeah, make sure you stock up with loads of High Potions and Elixirs for this one. You'll get Fireglow (The final summon gem, Mushu) after defeating her.
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Poor Riku...Riku II (Ansem)
HP - 900
Difficulty - 8/10
Recommended LVL: 45+
Recommended Party: Sora (You only get Sora in your party.)
Win - Abillity 'Ragnarok'.
Argh! You'll never have a more annoying battle. Riku is so darn fast and your space to move around is so small. Make sure that you have tons of Hi-Potions and Elixirs stocked up for this battle (don't bother with Mega-Ethers etc, as it'll only be Sora).

Cast Aero as soon as you can, then lock onto him straight away, otherwise you'll no doubt lose track of him.
Dodge Roll (The mistake I made on my game) or Glide out of the way of Riku's attacks.

He has a nasty attack like that of Cerberus' Darkness attack where the darkness chases you shooting out of the ground. If you monitor Riku's attack patterns you will figure out when it's the time to attack, basically when he stops for a moment. Slash him with all you've got. Arcanum, Sonic, Strike Raid ect. and heal more then frequently. You definately need 'Cure' set as a shortcut for this battle or you'll regret it. Block his sword attacks using 'Square', remember his attacks hurt. You'll obtain the abillity 'Ragnarok' for Sora when you defeat him.
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It's a bit ... big...Behemoth
HP - 1350
Difficulty - 6/10
Recommended LVL - 46+
Recommended Party - Sora, Donald, and Goofy.

This battle is overall very easy compared to previous battles. It's only vunerability is it's horn, so lock on to it and jump up, by using the back legs as a ladder. Once on the back, lash out at the horn, just go for it. But when the beast lowers it head slightly, don't attack or you might fall off and get hurt.

It has several different attacks, pretty much all of which can be dodged by staying underneath it, (but being careful of it's feet, because it stomps on you a lot) or trying to stay on it's back. Using abilities such as Ragnarok is very useful for this battle. Cast Aero on yourself if you don't think you're strong enough will help, and Dark Protection is quite useful. Anyway, this 'boss' is very easy and despite a large amount of HP, will be defeated without breaking a sweat!

(Written by FFFreak)
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End of the World
I am here to smite thee! ChernabogChernabog
HP - 1500
Difficulty - 6/10
Recommended LVL - From here on, you'll want to be at least LVL 65+


This boss is from 'Fantasia' (the first one) if you haven't recognised him yet. ^_^ He's pretty tough, and on my game completely unexpected! First off, cast "Aero", and "Super Glide" over to the back of his head, (like with Ursula II) and attack like crazy. Enventually, he'll spread his wings, causing you to be thrown to the far side of the battle area. Which means you'll have to get behind his head all over again! Chernabog has some nasty magic attacks, so you'll want to stay out of his way. The best safe place is, of course, behind his head. Good luck!

(Written by FFFreak)
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OMG! I never would have guessed!Ansem I
HP - 1500
Difficulty - 7/10
Recommended LVL - 65+


OK, it's time for the last, (several) battles! ^_^ Are you up for it? Good, the first battle with Ansem, (you never would've guessed it was him would you?) is quite difficult.

Cast Aero as soon as you can and lock onto him. He'll be flying around, so try to keep track of him. Air abilities work well, such as Strike Raid and Ragnarok etc... But keep your MP up, because you're gonna need it!

When Ansem summons his Heartless Guardian, don't bother attacking because he'll be invincible. The HG will occasionaly throw harmful spheres at you, which you can Dodge Roll out of the way, or deflect right back at him.

After a while of that, Ansem will try a new attack. When he says 'Submit!' run like hell! As he'll cast a magic barrier on himself, (which stops you from attacking him) and if you do try to attack, his HG will grab you and pin you in the air for about 5 seconds, which is incredibly annoying! Also causing damage. So wait for the barrier to disappear, then go in for the attack! So basicly just hammer him until he enters the next area... (Written by FFFreak)
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Again?Darkside III
HP - 900
Difficulty 5/10
Recommended LVL - 65+


Before you enter this area, stock up your items, cure and if you haven't put Dark protection on, then do so now! Yep, it's Darkside again, and he's still 100 feet tall! It's pretty much the same attacks and strategy though. Just switch from attacking Hands and Head, when it's lowered, and attacking the Heartless when you want some MP or HP Balls. Just beware, 'cause this time, you're on your own! Overall very easy compared to before, but it ain't over yet, not at all... (Written by FFFreak)
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Almost ... there! *pant*Ansem II
HP - 1200
Difficulty - 8/10
Recommended LVL - 65+


Unfortunately you're still alone for this battle, (having Donald and Goofy would have been sooo helpful) so cast Aero and get cracking (cure if you need). This time he's pretty much the same as Ansem I, but a lot trickier!

He has two new attacks, both of which must be dodged properly, or you'll run out of HP before you know it! For new attack number 1, Ansem starts appearing, re-appearing everyway you look, and when he does that he charges to attack at the same time, (quite similar to one of Riku's attacks the second time you battle him in Hollow Bastion) to dodge this, either Super Glide around, (then gliding again once you're too low to the ground) or Lock on and Dodge Roll either left or right.

For new attack number 2, he heads to the center of the area and re-summons his Heartless Guardian to comes up through the floor several times following you. To dodge simple lock on and mash that Dodge Rolling button as fast as you possibly can! Then stay away from Ansem when that's finished, because he then casts a very strong magic attack around him.

After that though, he is left open for some hammering! Apart from that he still has his old attacks from Ansem I. Remember to keep your MP up, as you can't get very many attacks in and also because you need to have Aero cast on yourself at all times! This is a looong battle so good luck! (Written by FFFreak)
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Look at the muscles. O.O AnsemWorld of Chaos (Ansem)
HP - 1500
Difficulty - 7/10
Recommended LVL 65+


This Ansem is now right at the top of this 'World of Chaos' sort of thing, hence Ansem's new name. Cast Aero on yourself and Lock onto Ansem, (why does the beginning of every boss sound the same? ^_^)

The best place to attack is right behind him, if you attack the front you're likely to get injured by his lance type weapon. After a moment, Ansem will attack with red spheres that soar right at you. The best way to dodge these, is just fly around, circling Ansem and you shouldn't get hit, but if you do cure right away! So switch from attacking, circling, curing and you'll do great! But if you think it's over already, you're unfortunately wrong! (Written by FFFreak)
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Aim, set and FIRE!Artillery
Large Tentacle HP - 550 - Small Tentacle HP - 120
Difficulty - 4/10
Recommended LVL 65+


Thanks, Square! An easy break! Just Lock on to the Large Tentacles, and bash their brains out, then lock on the small ones and hammer them. Heal yourself after, re-stock Items etc, and head over to a large misty cloud. (Written by FFFreak)


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Face
HP - 1200
Difficulty - 6/10
Recommended LVL 65+


Woohoo! Goofy's back! This head's very easy, just go in there and knock yourself out! Not literally of course! Attack the side of the Face to reduce damage and move away to cure when needed. After it's down and out, you go through it's mouth. (Written by FFFreak)


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Main Core
HP - 300
Difficulty - 5/10
Recommended LVL - 65+


Donald's here as well! Great! Take your time here, kill off the little Tentacles if you want, but the 'boss' here in the wobbly thing in the middle. When you're ready just get in there and give it all you've got! It'll be gone shortly. Now it's time for the final battle... (Written by FFFreak)


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Like, finally!Final Ansem
HP - 1200
Difficulty - 7/10
Recommended LVL - 65+


The final form of Ansem is... pretty much the same as World of Chaos Ansem! But this time you've got your pals to help out! Just lock on, attack from behind and be wary of any red sphere things.

Don't forget to cast Aero on yourself and be over cautious with your HP, even when only a little has gone down, you don't want to have done all that and then lose at the final battle because you couldn't be bothered to Cure as often as you usually do!! The very, very best of luck for defeating all of that! When he's down, that's it, no more battles! But no more Kingdom Hearts either! *sob* So sit back, relax those tense fingers and enjoy the ending. ^_^ (Written by FFFreak)
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Olympus Coliseum Guide (Written by FFFreak, unless otherwise noted)
Time Limit Trials
Unlocked
- After Wonderland.
Recommended time to enter - After Deep Jungle.
Difficulty - 2/10
Win - The spell 'Thunder'.

You must complete the Trials first before you can start any of the Cups. Enter the Coliseum Lobby and try to move the massive stone next to the Yellow Trinity Mark. This will make Phil look over and lets you start the Trial. But before you start, make sure you have the Jungle King Keyblade equipped, (or something better if you have it) as it does more damage. For the first Trial, you need to bash all 20 barrels in 30 seconds!

A good strategy is to lock on to the middle barrel in the first group, which will damage the barrels on either side as well. If you're lucky, (or have a good aim) one or more of the barrels may fly away into other barrels, causing then to smash! So, start by going straight, bash the barrels, keep going straight, bash the barrels, until you get to the first ledge. Then hop onto it, bash the barrels, then jump onto the ledges on either side, one after the other, smashing the barrel on both of the ledges.

If you lose, you get an option to try again or quit. If you make it, you'll upgrade to the second trial. For the second trail you have a generous 60 seconds for bashing the 25 barrels. But that's only because this area is a bit more complicated. Start off by going around the center obstacle clockwise, smashing barrels as you go. Then head up the ledges also bashing barrels as you go, then for the second-to-last barrel, try to aim it so it smashes into the last one, on the pedestal. If you're unsuccessful, just lock onto the last barrel and blast it with your Fire magic!

Congrats! You made it through the Trials... But Phil still won't let you enter the Preliminaries... Oh well, Save and exit the Lobby. And guess who! Hades pops up and offers you an Entry Pass, but he's got something sneaky up his sleeve... Head back into the Lobby and give your Entry Pass to Phil, who finally lets you go to the Preliminaries!

Preliminaries
Unlocked
- After Trials.
Recommended time to enter - After Deep Jungle.
Difficulty - 4/10
Win - Hero License

1 Shadow Scout - Soldier X4 - Blue Rhapsody X3
2 Sinisters - Shadow X10 - Blue Rhapsody X3
3 Heat and Freeze - Red Nocturne X5 - Blue Rhapsody X5
4 Shadow Platoon - Shadow X2 - Soldier X2 - Red Nocturne X3 - Blue Rhapsody X3
5 Blue Revenge - Blue Rhapsody X9
6 Big One - Large Body X1 - Red Nocturne X4 - Blue Rhapsody X4
7 Cloud - Cloud
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*loving sigh*Cloud
HP - 300
Difficulty - 3/10
Recommended LVL: 22+
Win - Ability 'Sonic'.
Cup: Preliminaries.
To defeat Cloud, having 'Dodge Roll' equipped and/or have 'Glide' from Neverland is essential! Make sure Donald and Goofy are well stocked with Potions, Hi-Potions and Ethers.

At the start Cloud will be holding back, so just run up to him and slash him with combo's. He'll then start using a deadly attack called 'Sonic' this attack gets very annoying and he starts using it repeatedly, so when he does Sonic just Dodge Roll or Glide out the way of the attack.

Continue doing this little strategy and heal frequently, the time to attack is when he jumps up and drives his sword into the ground, you must Dodge Roll or Glide out the way of this attack and then attack him while he's pulling his sword out of the ground. Continue doing this until you defeat him. After the battles against Cloud and Cerberus, exit the Lobby and talk to Cloud to gain his ability 'Sonic'.
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Nice doggie... *sweatdrop* CerberusCerberus
HP - 600
Difficulty - 4/10
Recommended LVL: 22+.
Win - Armor Inferno Band.
Cup: Preliminaries. If you thought Darkside was big, you should see this beast! He's ENORMOUS! A good time to do Cerberus is after you've completed Deep Jungle because you'll have the spell 'Cure'. The first time you fight this beast, is right after the fight with Cloud, see above. But there is a Save Point in-between the battles so Save and protect against Fire and/or Darkness.

When you battle, lock onto a head, (it doesn't matter which as they have joint HP) and attack with all you've got, using 'Dodge Roll' when it attacks and Curing if you get hit. When it rears up and starts pouring darkness out of it's mouth into the ground, 'Dodge Roll' as fast as you can, because the darkness chases Sora around the arena.

When it finishes that, fireballs come out to play instead. So just keep Dodging until it's over. It may also rear up and body slam the ground, so you'll have to jump before the earth-waves hit you. So the only chance of attacking is very rare. Good luck! You'll obtain Inferno Band afterwards.

(Written by FFFreak)
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Phil Cup

Unlocked - After Locking Traverse Town Keyhole.
Recommended time to enter - After Locking Traverse Town Keyhole.
Difficulty - 3/10
Win - The spell 'Gravity'.

1 Jungle Vice - Powerwild x4 - Soldier x3
2 Monkey and Magic - Powerwild x1 - Green Requiem x2 - Red Nocturne x2 - Yellow Opera x5
3 Big Feet - Hammerlegs x1 - Powerwild x4
4 Magic Alert - Red Nocturne x5 - Yellow Opera x5
5 Nightwalkers - Large Body x1 - Powerwild x5
6 Hard Hitters - Gauntlets x1 - Blue Rhapsody x3 - Shadow x4
7 Indomitable - Large Body x2 - Green Requiem x6
8 Wild Corps - Gauntlet x1 - Hammerlegs x1 - Powerwild x4
9 Shadow Battalion - Armored Torso x1 - Yellow Opera x4 - Blue Rhapsody x4
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Phil Cup (Just Sora)
Unlocked
- After completing Phil Cup.
Recommended time to enter - After completing Phil Cup.
Difficulty - 4/10
Win - Mythril Shard
1 Jungle Vice - Powerwild x4 - Soldier x3
2 Monkey and Magic - Powerwild x1 - Green Requiem x2 - Red Nocturne x2 - Yellow Opera x5
3 Big Feet - Hammerlegs x1 - Powerwild x4
4 Magic Alert - Red Nocturne x5 - Yellow Opera x5
5 Nightwalkers - Large Body x1 - Powerwild x5
6 Hard Hitters - Gauntlets x1 - Blue Rhapsody x3 - Shadow x4
7 Indomitable - Large Body x2 - Green Requiem x6
8 Wild Corps - Gauntlet x1 - Hammerlegs x1 - Powerwild x4
9 Shadow Battalion - Armored Torso x1 - Yellow Opera x4 - Blue Rhapsody x4 Phil Cup (3 Minute Time Limit)
Unlocked - After completing Phil Cup (Just Sora).
Recommended time to enter - After completing Phil Cup (Just Sora).
Difficulty - 5/10
Win - AP UP.
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Pegasus Cup
Unlocked
- After completing Monstro.
Recommended time to enter - After completing Monstro.
Difficulty - 5/10
Win - Ability 'Strike Raid'.
1 Ghost Bandits - Search Ghost x2 - Bandit x1 - Air Soldier x3
2 Marauders - Bandit x2 - Barrel Spider x3 - Shadow x4
3 Sluggers - Fat Bandit x1 - Large Body x2 - Pot Spider x1 - Barrel Spider x1
4 Pots and Bolts - Pot Spider x5 - Yellow Opera x3 - Green Requiem x2
5 The Big Combo - Fat Bandit x2 - Search Ghost x4
6 Toadstool - Black Fungus x3
7 Pots and Barrels - Pot Spider x5 - Barrel Spider x5
8 Giant Impact - Fat Bandit x3 - Large Body x2
9 Leon and Yuffie - Leon and Yuffie
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An odd pair... Yuffie and LeonLeon and Yuffie
Leon HP - 600 - Yuffie HP - 300
Difficulty - 5/10
Recommended LVL - 30+
Cup - Pegasus

For this battle you'll want plenty of abillities equiped, such as 'Vortex', 'Sonic' etc... And some good Defense+ Armor, as this couple don't use Elements. Casting Aero frequently is also a good idea.

When the battle starts, head straight for Yuffie, avoid Squall for now. You'll want to get rid of Yuffie A.S.A.P. as she Cures herself if you take too long. She also likes to jumps great distances a lot, which makes it hard to keep track of her. When she attacks with her throwing pin-wheels, you need to attack/deflect them back at her, or simply 'Dodge Roll' if you never got the hang of hitting Wakka's Blitzball back at him.

A good tactic would be trapping her in a corner so she can't jump very well. Once Yuffie's down, you can concentrate on Squall. Lock on and run around him, then circle a little closer so he slashes at you, then run a short distance away, as he'll slam his gunblade at the ground.

As soon as he's done that though, run at him and attack full blast, using attack abilities like 'Arcanum'. When your combos are over, get out of the way again before he slashes at you. He'll still be using his old Fire attack, so watch out for it. When his Green HP bar is half gone, his sword suddenly glows blue-ish, he'll become more powerful, and his attacks will reach further, so be very cautious. When the battle's over, give yourself a pat on the back! Strike Raid and the Pegasus Cup is your prize.

(Written by FFFreak)
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Pegasus Cup (Just Sora)
Unlocked - After completing the Pegasus Cup.
Recommended time to enter - After completing the Pegasus Cup.
Difficulty - 6/10
Win - Mythril.

1 Ghost Bandits - Search Ghost x2 - Bandit x1 - Air Soldier x3
2 Marauders - Bandit x2 - Barrel Spider x3 - Shadow x4
3 Sluggers - Fat Bandit x1 - Large Body x2 - Pot Spider x1 - Barrel Spider x1
4 Pots and Bolts - Pot Spider x5 - Yellow Opera x3 - Green Requiem x2
5 The Big Combo - Fat Bandit x2 - Search Ghost x4
6 Toadstool - Black Fungus x3
7 Pots and Barrels - Pot Spider x5 - Barrel Spider x5
8 Giant Impact - Fat Bandit x3 - Large Body x2
9 Leon and Yuffie - Leon and Yuffie

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Pegasus Cup (3 Minute Time Limit)
Unlocked
- After completing the Pegasus Cup (Just Sora).
Recommended time to enter - After completing the Pegasus Cup (Just Sora).
Difficulty - 7/10
Win - Defense UP.

1 Ghost Bandits - Search Ghost x2 - Bandit x1 - Air Soldier x3
2 Marauders - Bandit x2 - Barrel Spider x3 - Shadow x4
3 Sluggers - Fat Bandit x1 - Large Body x2 - Pot Spider x1 - Barrel Spider x1
4 Pots and Bolts - Pot Spider x5 - Yellow Opera x3 - Green Requiem x2
5 The Big Combo - Fat Bandit x2 - Search Ghost x4
6 Toadstool - Black Fungus x3
7 Pots and Barrels - Pot Spider x5 - Barrel Spider x5
8 Giant Impact - Fat Bandit x3 - Large Body x2
9 Leon and Yuffie - Leon and Yuffie

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Hercules Cup
Unlocked - After completing Neverland.
Recommended time to enter - After completing Never Land.
Difficulty - 6/10
Win - Herc's Shield, Olympia Keyblade, (only if you've completed Phil, Pegasus and Hercules Cups) and Yellow Trinity.

9 Dusk Vanguard - Gargoyle x5, Shadow x3
8 Minions of Horror - Wight Knight x4, Air Pirate x1, Barrel Spider x2
7 Buccaneers - Battleship x1, Pirate x4
6 Stray Phantom - Gargoyle x4, Wight Knight x3
5 Mad Truffle - Rare Truffle x1
4 Cloud - Cloud
3 Dark Squadron - Wight Knight x1, Gargoyle x2, Pirate x2, Air Pirate x2
2 Flying Pirates - Battleship x2, Pirate x2, Air Pirate x1
1 Hercules - Hercules

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*loving sigh*Cloud
HP - 450
Difficulty - 5/10
Recommended LVL: 22+
Win - Keyblade 'Metal Chocobo'.
Cup - Hercules.

This time it's virtually the same strategy as the last battle against Cloud, except he has a new move and when he drives his sword into the ground it covers a wider area then before. When his HP is about halfway through the green bar, he will call upon a golden electricity power, which allows him to start flying around at shoulder height slashing at you like crazy, he's also a lot faster. The only way to counter this is Dodge Roll like crazy until he settles down again, and when he does, use Arcanum to finish him off. After you defeat him, you receive 'Metal Chocobo', this is a Keyblade, equip it to Sora. (Written by Deep)

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"Hey mister, you're strong!" Hercules
HP - 450
Difficulty - 4/10
Recommended LVL: Around 22+
Recommended Party: (You can only have Sora for this battle)
Cup: Hercules
Win - Herc's Shield.
Ahem! Hercules is hard when you first face him, but about 2-3 battles after you'll find him quite easy. First off, make sure 'Cure' is set as a shortcut. Even though you don't need it much, it's for just in case purposes really.

You'll see that you can't attack Hercules when he's glowing, so we need to get rid of his 'force field'. Wait for Hercules to start laughing and run over to the barrels and lock onto one, pick up the barrel and now lock onto Hercules, quickly toss it at him before he comes to attack you.

He should be dazed and the glow will be gone, take this chance to run after him and slash him repeatedly. This is the strategy to beating him. Of course, he does have a nice variety of attacks to choose from.

When you see Herc jump into the air, you need to run away from him as far as possible, because he slams his fists down hard, creating a big explosion that if you're inside it, you'll get hurt badly, so Dodge Roll or Glide out the way as fast as possible.

Another one of his attacks is the head butt. You'll see him get into that cartoon stance that they do when they're about to run really fast, so Dodge Roll out of the way repeatedly either until he stops, or you block his attack using the Square button or by slashing at him. He will be dazed for a bit, so take this chance to slash him with some more fierce combos.

The next one is his punching attack. Just simply Dodge Roll out the way as usual.

And now for the spinning attack. He'll start spinning around with his sword out ready to slice. So Dodge Roll out the way or (as the head butt attack) block him. He will be very dizzy when he stops, so move in for the kill with more slicing and dicing. Just repeat the strategy and win the Hercules cup!

You'll acquire Herc's Shield for Goofy when you win.

(Written by Deep)

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Hercules Cup (Just Sora)
Unlocked
- After completing the Hercules Cup.
Recommended time to enter - After completing the Hercules Cup.
Difficulty - 6/10
Win - Orichalcum.

9 Dusk Vanguard - Gargoyle x5, Shadow x3
8 Minions of Horror - Wight Knight x4, Air Pirate x1, Barrel Spider x2
7 Buccaneers - Battleship x1, Pirate x4
6 Stray Phantom - Gargoyle x4, Wight Knight x3
5 Mad Truffle - Rare Truffle x1
4 Cloud - Cloud
3 Dark Squadron - Wight Knight x1, Gargoyle x2, Pirate x2, Air Pirate x2
2 Flying Pirates - Battleship x2, Pirate x2, Air Pirate x1
1 Hercules - Hercules

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Hercules Cup (3 Minute Time Limit)
Unlocked - After completing the Hercules Cup (Just Sora).
Recommended time to enter - After completing the Hercules Cup (Just Sora).
Difficulty - 7/10
Win - Power UP.

9 Dusk Vanguard - Gargoyle x5, Shadow x3
8 Minions of Horror - Wight Knight x4, Air Pirate x1, Barrel Spider x2
7 Buccaneers - Battleship x1, Pirate x4
6 Stray Phantom - Gargoyle x4, Wight Knight x3
5 Mad Truffle - Rare Truffle x1
4 Cloud - Cloud
3 Dark Squadron - Wight Knight x1, Gargoyle x2, Pirate x2, Air Pirate x2
2 Flying Pirates - Battleship x2, Pirate x2, Air Pirate x1
1 Hercules - Hercules

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Hades Cup
Unlocked
- After completing Hollow Bastion.
Recommended time to enter - After completing Hollow Bastion.
Difficulty - 7/10
Win - Keyblade 'Lionheart' and Ansem's Report#8.

49 Shadow Brothers - Soldier x3, Shadow x7
48 Wild Dance - Wight Knight x3, Powerwild x4
47 Terrible Feet - Hammerlegs x1, Pirate x4, Shadow x2
46 Dirty Claws - Powerwild x1, Pot Spider x8
45 Mad Truffle - Rare Truffle x1
44 Yuffie - Yuffie
43 Outlaws - Bandit x3, Pirate x4
42 Dark Garrison - Defender x1, Wight Knight x3, Soldier x2
41 Bad Union - Bandit x1, Powerwild x2, Large Body x1, Fat Bandit x1, Soldier x1
40 Behemoth - Behemoth
39 Red Legion - Search Ghost x1, Red Nocturne x8
38 Blue Legion - Blue Rhapsody x7, Gargoyle x2
37 Sorcerous Armor - Guard Armor x1, Blue Rhapsody x2, Red Nocturne x2
36 Mad Fungus - Black Fungus x1, Green Requiem x4
35 Spiders and Magic - Red Nocturne x3, Yellow Opera x3, Pot Spider x2
34 Optical Trick - Stealth Sneak x1, Blue Rhapsody x2, Green Requiem x4
33 Magic Force - Wizard x1, Red Nocturne x2, Yellow Opera x4, Blue Rhapsody x2
32 Shadow Summoners - Wizard x3, Shadow x6
31 Mystic Mages - Angel Star x1, Wizard x4
30 Cerberus - Cerberus
29 Sky Raiders - Air Soldier x4, Air Pirate x3
28 Spookies - Search Ghost x6
27 Terrible Fists - Gauntlets x1, Gargoyle x5
26 Shadow Storm - Shadow ??? *
25 Avengers - Bandit x1, Wight Knight x1, Pirate x1, Soldier x1, Powerwild x1
24 Dark Knights - Opposite Armor x1, Darkball x6
23 Black Flap - Gargoyle x2, Air Soldier x3, Air Pirate x2
22 Night Soarers - Wyvern x3, Search Ghost x2, Wight Knight x2
21 Air Corsairs - Battleship x1, Wyvern x2, Darkball x4
20 Cloud and Leon - Cloud and Leon
19 The Large Trio - Large Body x3, Wight Knight x2
18 Blaze Bandits - Fat Bandit x3, Red Nocturne x4
17 False Angels - Angel Star x2, Wyvern x2, Large Body x2
16 Dark Storm - Darkball ??? *
15 Air Brigade - Wyvern x1, Air Pirate x1, Air Soldier x1, Gargoyle x1, Srch Ghst x1 14 Violent Bunch Fat Bandit x2, Invisible x1, Wizard x2
13 Heavy Warriors - Fat Bandit x2, Defender x1, Large Body x2
12 Interceptors - Defender x3
11 Elder Force - Invisible x3, Angel Star x2
10 Hades - Hades
9 Night Rave - Shadow x5, Darkball x3, Invisible x1
8 The Requiem - Red Nctrn x2 Blue Rpsdy x2 Yellow Opr x2 Wizard x2 Angel Star x1 7 Invisible Fear Stealth Sneak x1, Invisible x3
6 Mad Mushroom - White Mushroom x3
5 Black Storm - Shadow ??? * Darkball ??? *
4 Twin Mirage - Stealth Sneak x2
3 Shadow Troopers - Wyvern ??? * Wizard ??? * Defender ??? *
2 Final Battalion - Darkball ??? * Angel Star ??? * Invisible ??? *
1 Rock Titan - Rock Titan

*When the amount of enemies is unknown, they will keep renewing themselves after each group has been defeated. It will be roughly about 20 enemies in all.

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Haha! Who has the last laugh now! MUAHAHA!Yuffie
HP - 600
Difficulty 5/10
Recommended LVL - 50+
Win - Genji Shield for Goofy.

This time there's no Leon to back her up, so just go for it! Cast Aero first though, as her throwing stars and Shuriken hurt a lot. Equip Guard to help deflect those throwing stars back at her, just beware of her speed; she's so fast! Try to trap her in a corner and she'll be out in no time. (Written by FFFreak)


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Here we go again...Behemoth
HP - 1500
Difficulty - 6/10
Recommended LVL - 52+


This time he's got a little more HP and is slightly stronger, but you can handle it! It's only vunerability is it's horn, so lock on to it and jump up, by using the back legs as a ladder. Once on the back, lash out at the horn, just go for it. But when the beast lowers it head slightly, don't attack or you might fall off and get hurt.

It has several different attacks, pretty much all of which can be dodged by staying underneath it, (but being careful of it's feet, because it stomps on you a lot) or trying to stay on it's back. Using abilities such as Ragnarok is very useful for this battle. Cast Aero on yourself if you don't think you're strong enough will help, and Dark Protection is quite useful.

(Written by FFFreak)
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Come on, it's just a big three headed dog! *a switch clicks* Oh cr--! *Cerberus stomps him*Cerberus
HP - 1200
Difficulty - 7/10
Recommended LVL - 52+


His attacks are exactly the same as the last time you fought this beast. He's just a lot more powerful with a lot more HP! When you battle, lock onto a head, (it doesn't matter which as they have joint HP) and attack with all you've got, using 'Dodge Roll' when it attacks and Curing if you get hit.

When it rears up and starts pouring darkness out of it's mouth into the ground, 'Dodge Roll' as fast as you can, because the darkness chases Sora around the arena. When it finishes that, fireballs come out to play instead. So just keep Dodging until it's over. It may also rear up and body slam the ground, so you'll have to jump before the earth-waves hit you. So the only chance of attacking is very rare.

(Written by FFFreak)
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Nooo!! My one true love!! *Leon glares* Err, I mean my two true loves!! Nooo!Cloud and Leon
Cloud HP - 600 - Leon HP - 750
Difficulty - 7/10
Recomended LVL - 54+


OK, this is a really tough battle so good luck! To start with, you can choose to attack either Cloud or Leon first. I recommend defeating Cloud first. This time it's virtually the same strategy as the last battle against Cloud in the Hercules Cup, except he is more powerful and has more HP, great.

When his HP is about halfway through the green bar, he will call upon a golden electricity power, which allows him to start flying around at shoulder height slashing at you like crazy, he's also a lot faster. The only way to counter this is Dodge Roll like crazy until he settles down again, and when he does, use Arcanum to finish him off. After Cloud's KO'd start attacking Leon.

Lock on and run around him, then circle a little closer so he slashes at you, then run a short distance away, as he'll slam his gunblade at the ground. As soon as he's done that though, run at him and attack full blast, using attack abilities like 'Arcanum'.

When your combos are over, get out of the way again before he slashes at you. He'll still be using his old Fire attack, so watch out for it. When his Green HP bar is half gone, his sword suddenly glows blue-ish, he'll become more powerful, and his attacks will reach further, so be very cautious.

(Written by FFFreak)
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He looks sooo tired and bored... hey! That sounds just like a teacher! Come on! Can't you see the resemblance?Hades
HP - 800
Difficulty - 7/10
Recommended LVL - 55+


This is it! The battle you've all been waiting for! (But surprisingly, not the last battle of the Hades Cup) Hades has two 'modes' Red and Blue. When he's Blue, you can just attack him, preferably from behind, but watch out for him throwing Fireballs at you, or punching you.

When he's Red, (he becomes Red when he says, "Feel the heat!") he'll go over to the center of the arena and fire will shoot out of his arms, and he spins around. To dodge, lock on to Hades and run around him in a tight circle, to not get hit by the flames. The flames will do lots of damage so protect against Fire beforehand, or cast Aero on yourself. After he's finished his flame spin attack, get in there and do some damage! He'll be KO'd before you know it! (Written by FFFreak)
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This guys may look tough, but he isn't; honest!Rock Titan
HP - 2100
Difficulty - 4/10
Recommended LVL - 55+


Why make the first seed such a wimp? Despite high HP levels, this rock is easy! Anyway, in the beginning, the only reachable part of him is his feet. So get cracking on them with Ars Arcanum and some nasty combos, it may seem like you're doing a measly amount of damage, but it goes down surprisingly quickly, just don't attack from behind, 'cause he might crush you if he falls over!

You get 1 tech point with every hit. His attacks are the stomping variety. Just jump or Glide(I recommend Glide) to dodge these. If you're hit, cure A.S.A.P. as they do a surprising amount of damage.

After a long time of attacking his feet, he'll fall over, allowing you to jump onto his neck and attack one of the heads. This will deal a whole lot more damage then those little feet, so blast away with all you've got!

When the Rock's recovered, he'll get back up, knocking you to the ground, however it is possible to stay on.

So just keep repeating that and this wimp will be down in no time!(Written by FFFreak)
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Optional Bosses

Hey, it's a bit chilly, isn't it? Heh. *sweatdrop*Ice Titan
HP - 1600
Difficulty - 8/10
Recommended LVL - 70+
Cup - Gold Match
Unlocked - After completing the Hades Cup.




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Heh, err, hiii? *wets self*Sephiroth
HP - 1800
Difficulty - 10/10
Recommended LVL - 70+
Cup - Platinum Match
Unlocked - After completing the Hades Cup.
Before Battle
Sora should be Level 70 or above. Equip yourself with your strongest keyblade (Recommended: Ultima Weapon).
Recommended Items: Elixir, Hi-Potions, Ether
Recommended Abilitys: Superglide, Dodge Roll, Block, Counterattack, Second Chance, (The Ability where you gain MP when you get hit), High Jump
Recommended Magic Spells: Curaga

The Battle starts
You're doomed. OK not really xD. Sephiroth is walking slowly, run to him, jump and attack.
This is Sephiroth's first form...

His Attacks (Attack Names are mostly from me, so don't wonder xD)

Sliced Up
Sephiroth attacks you (he jumps and damages you; vertical).

Quick Faint
Sephiroth attacks you (horizontal slice).

Fire Wall
Fire is coming out of the floor!!! At this point, you might have a chance to heal yourself, if you are badly injured...

Teleport
He is teleporting away.
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The Strategy: Sephiroth's Form #1
His first form is very easy to defeat. Unless you are not a real Keyblade Master xD.
Attack him and don't try to waste HP and MP in his first form... Don't even think of using Potions!!!!! xDDD

In the end, form 2 is coming...

His Attacks (in Form #2)
Slice Up, Quick Faint, Fire Wall, Teleport

Sin Harvest
Sephiroth is says some words and then suddenly you're dead.
NOTE: If you equipped SECOND CHANCE before the battle, then you should have 1 HP and 0 MP.
Having less HP, quickly use Elixir. Hi-Potions may work too, simply get hit by him, get MP and recover HP! Or, before you have 1 HP and 0 MP, hit him with your keyblade. Sonic or Tomahawk is useful too!

Painful Punishment
The room gets dark, Sephiroth is attacking you like hell. You can't damage him in this attack. Dodge Roll all the time, cure yourself with Curaga.
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The Strategy Sephiroth's Form #2
Ok, Seph is walking faster now. (Yikes) He also teleports more often and uses Fire Wall often too (maybe). Watch out when he teleports, he may teleport to another place, far away from you on your current position. If you can't prevent the upcoming attack, then get ready for SIN HARVEST. (Read HIS ATTACKS above). Still alive? Then you'll die..err i mean get ready for his last form...

His Attacks (Sephiroth's Form #3)
All from above +.

Meteor Crush
Sephiroth teleports himself to the middle of the arena. Something green and black appears on him and Blue Balls are coming from anywhere, so just jump fast. It's not over yet. Meteors are crushing on the floor, creating waves on the floor. Again, jump and fly around. Think it's over? Not yet. Those meteors are moving around, causing damage when touched. At the end every single meteor explodes dealing some hell of damage (depending on level).

Blue Orbs
Blue Orbs are coming out of Sephiroth. Avoid by jumping or Dodge Roll around...
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The Strategy (Sephiroth's Form #3)
Sephiroth has gone crazy. Got some Elixirs and Potions left? You could use them here in this stage.... The beginning of Sephiroth's Form #3? When he uses Meteor Crush. After that, Sephiroth is glowing Blue all the time and uses different attacks from above, such as Slice Up, Quick Faint, Fire Wall, Teleport, Sin Harvest (not too often) and of course Blue Orbs. He will only use Meteor Crush once.... Cure, cure, cure and win, win, win and win 18000 EXP.....(or more O.O)

-Written by Unknownkid
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.... *runs*Kurt Zisa
HP - 1500
Difficulty - 8/10
Recomended LVL - 70+
Found - Talk to the Carpet in Aladdin's House, to go to the Desert.
Unlocked - After completing Hollow Bastion.

This is the longest optional Boss Battle of all optional 4 Enemies...
You are fighting together with Donald and Goofy (you may switch with Aladdin if ya want)

Before Battle

Before the Battle begins, be sure to have following things...

Recommended Level: Level 70+
Recommended Items: Mega-Potion, Mega-Ether, Megalixir (Final Elixir), Ether, Hi-Potion
Recommended Party Members: Your Choice
Recommended Abilities: MP Rage, Ragnarok (optional), Second Chance, Dodge Roll, Super Glide
Recommended Magic Spells: Thundaga, Graviga, Curaga
Recommended Summons: Tinkerbell
Recommended Short Cuts: Curaga, Thundaga, Graviga

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The Beginning
The Battle starts by seeing Sora and Co. falling in the sand. There is a large distance between Sora and Kurt Zisa....

His Attacks (Attack Names are mostly from me, so don't wonder xD) Form #1


Twisting Blades

He is whirling around his blades and tries to hit you. You can avoid this by standing very close to his legs or simply move away from him.

Disable Magic
At the start of the battle he uses this spell on your team. You are not able to use any magic spells. Means: No Curing! You can't avoid this. Your magic is back when you destroy the orbs in his hands.

Shield Mode
After destroying both orbs in Kurt Zisa's Hands and after you've striked him, he starts the Shield Mode. You can't damage him, 'cause he has a Shield around him. You can damage him by using Magic Spells like Thundaga or Graviga. When you have no MP anymore, don't waste any Ethers. Hit the Shield and MP Bubbles will start popping out of it.

Calling Whirlwinds
Little Whirlwinds are coming out of the sand, surrounding Sora. Simply Dodge Roll or fly out of it. It doesn't follow you.

Calling Fireballs

Fireballs are appearing almost everywhere. Watch out that you don't touch them.

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The Strategy Form #1
At the start he uses Disable Magic on you. Quickly, when the battle starts, summon Tinkerbell (it IS possible to summon Tinkerbell, trust me ^^).
OK, you can't use any magic now, but Tinkerbell will heal you, so don't waste any Potions or Ethers, only if it's really neccessary... Destroy his 2 orbs in his both hands. Watch out for the attack Twisting Blades. After you destroyed both orbs, you can use magic again. Now attack Kurt Zisa's Head as many times as you can. After that he will switch to Shield Mode (read HIS ATTACKS for more information to this attack and the strategy for breaking it). In this mode, he will also use Calling Whirlwinds and Calling Fireballs. After breaking his Shield, start hitting his head again. Then he will disable your magic again....

Form #2
Form #2 will be much harder than Form #1, read HIS ATTACKS or skip it.

His Attacks
All from Form #1 +

Vertical and Horizontal Slice Attack
Vertical: Ok, when he has the orbs in his hands and starts spinning in the sky, vertical, then get ready for this annoying attack. Dodge Roll left or right to avoid getting hit.
Horizontal: Like in 'Vertical', when he is in Orb-Mode and starts spinning around in the sky, but this time horizontal. What to do? Dodge Roll left or right? Won't work. Fly? I think you are getting hit anyways. Try dodge rolling toward him. THIS IS WORKING! You won't get any damage when you dodge roll in the right time...

Trap Balls
When he is in Shield Mode, he will now cast some Orbs, which are coming out of the floor. Just run away from them. Or Dodge Roll. Simple to avoid.

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The Strategy Form #2
Form #2 starts when in Orb-Mode, if Kurt Zisa is starting to spin around in the sky, vertical or horizontal. Read HIS ATTACKS Form #2 for a short strategy to avoid getting damaged of those 2 attacks. After destroying his 2 orbs again, after hitting him, he will go to Shield Mode again. The attacks seem to be pretty the same, but 1 is new. The Trap Balls Spell. Everything will repeat again, from Orb-Mode to Shield Mode and so on. At the end you should be able to beat him. Good Luck!

-Written by Unknownkid
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Happy ... thoughts ... fading ... hey! You're not a dementor, sorry! Ahem! AHHHHHHHHH!!!!!Phantom
HP - 1200
Difficulty - 9/10
Recommended LVL - 80+
Found - Big Ben (Clock Tower) in Neverland (Talk to Tink in the Pirate Ship).
Unlocked - After completing Hollow Bastion.

All Guides written by Deep and edited by FFFreak, unless otherwise noted.